Dead: Wraith (Lucid)
Species: N/A. Type: Lucid Wraith. Class: Dead. Align: Evil. Gender: N/A.
Level: 6 + 1-D4. Damage-Points: 1-D10 x level.
Number encountered: 1.
Experience-Points: 20 x level.
Characteristics:
Awareness: Hearing: 19, Sense of Smell: 15, Sixth Sense: 18, Taste: 0, Touch: 18, Vision: 18,
Charisma -: Appearance: See: "Description". Speech: 4, Constitution: 22, Coordination: 25, Dexterity: 25, Intelligence: 18, Mental-Strength: 26, Strength: 20, Wisdom: 23.
Movement:
Flying: 6. Grounded: 6. Swimming: 6
Luck: 0.
Oxygen-Points: Does not need oxygen to exist.
Blood-Points: Does not need oxygen to exist.
Attacks:
Grasp ------------- : 1
Drain Damage -- : 1-D8 (+ 1-D8 per level advanced) to the flesh (this effects its prey, even if armor is touched -- armor does not hinder damage).
Range ------------- : 1 space (5').
Attack type ------ : Touch.
Special ------------ : Regenerating Grasp: The damage this creature does to its victim will heal itself.
Defense: 25. Offense: 25.
Treasure: %Roll needed to have money and treasure:
31+ to have 1-D4 +2 item checks.
Begin checking on the UnCommon chart.
Description:
Annihilation Strike?: No. Sudden Death Strike?: No.
Description - : The Lucid Wraith appears as a shadow wrapped in dark, rotted, half physical robes. The mere sight and stench of the Lucid Wraith causes unnatural fear from which the weak hearted recoil from.
Dislikes ----- : None.
Disposition - : Hateful, filled with loathing for any creature yet living.
Fears -------- : None.
Habitat ------ : Crypts, Tombs and Graveyards.
Immunities - : Beguile, Charm, Fear.
Life-span --- : N/A. This creature is of the dead.
Likes -------- : None.
Needs ------- : None.
Note --------- : The Lucid Wraith is also known as the Minor or Lesser Wraith due to its weakness. Although deadly, among the Dead Class creatures, it is one of the more insignificant encounters.
Special Abilities:
None.
Special Defenses:
10% Magic-Resistance.
30% Death-Resistance.
Special Offenses:
Fear Presence: When this creature is encountered, all must make a successful avoidance-roll vs. "Fear" or suffer a penalty of -10 to both Defense and Offence.
Susceptibilities and Weaknesses: Spiritual-based spells effect this creature.
Weapon Susceptibilities : Rank-0 (or better) spiritual ability, spell or weapon to harm.